

We've also added native tribes (the Iroquois, Inuit, Navajo, and others). We've added France and Russia, as well as an entirely new African region, to expand Empire Earth II's world of 15 civilizations. Rather, it's really a question of what we already have in the game, what we feel will add the most to the experience, what we can play off of, and what works well within the context of the game. There are no set criteria for how we decide. This game is so deep, and we really do try to make it as representative of a diverse array of cultures, of experiences, of civilizations, as possible. I can always find something, someone, I'd like to add. ID: Truth is, it's always a tough choice, what to add, who to add, how to make it enrich the player's experience. Were there any nations that you wish you could have added but didn't for one reason or another? Speaking of which, how did you winnow down the candidates to the four that were selected? GS: There are four new civilizations in the expansion: The French, Russians, Zulu, and Maasai. The Art of Supremacy adds four new civilizations and a lot more gameplay. There's enough here to make fans of the series very happy. We wanted to take the game to the next level, and with new modes, new civilizations, custom civilizations, an entirely new African region, native tribes, the ability for units to persist across multiple scenarios, and new twists like tug-of-war and fealty mode, we've hit the mark quite nicely. I love keeping players on their toes, giving it a little kick. I like adding in a few new twists and turns.

Yet when it came down to it, our core focus was this: We wanted to be sure to add something new to the gameplay experience for fans. We wanted to offer up new civilizations, new campaigns, new scenarios, lots of new content to expand the game. So we came to the table knowing we wanted to create an expansion worthy of its predecessor. Ian Davis: We had such a great response to Empire Earth II, we really couldn't have been happier with how the game was received. GameSpot: What were Mad Doc's goals going into the development of the expansion? Was it to simply add a few new playable sides and campaigns, or did you get specific feedback from the community that you wanted to address? Ian Davis, the CEO of developer Mad Doc Software and the creative director of the series. The Art of Supremacy will add more stuff to play with, in the form of new civilizations, units, and features. That meant that you could go from club-wielding primitives to robotic war machines in a single game. In Empire Earth II, you could guide one of 15 historical civilizations from the depths of the Stone Age all the way to the modern era and beyond. Empire Earth II: The Art of Supremacy is the soon-to-be-released expansion pack to last year's epic real-time strategy game about history.
